Batman Incorporated #3: I can't believe we've waited, what, three months, for this issue and it is, without a doubt, one of the worst comics I've ever read. I have absolutely no idea what's happening in about 90 percent of the issue. (Also, I speak Spanish, so it wasn't just that some dialogue was in Spanish.) I had to basically force myself through the first few pages and couldn't finish the book on my first try. Morrison is clearly WAY too in love with himself here, thinking himself too clever by half. Instead of the interesting narrative structure he thinks he's delivering, we instead get incoherent complicated nonsense. The only remotely interesting part of this issue is the implication that the purpose of the entire Batman, Inc. scheme is to build an army to fight a specific fight. Whatever. It's ironic so far, to me, that the best new Batman, Inc. character to be developed is Nightrunner, and he's not Morrison's. I'm subscribing to eight (!) different Batman books at this point. Morrison had better remember he actually needs to be coherent, or I'm dropping this one.
Dark Sun #3: This series continues moving along nicely. We're heading into the dungeons next issue, on the hunt for not only the treasures that might be in the Under-Tyr, but also for the turncoat, Mudrada. In other words, it's a classic D&D tale. I have two questions that I'm hoping to see answered soon. First, why would Haskyr and Rubi be working (seemingly) against House Ianto when they are, in fact, part of it? Second, how did Rubi come in possession of her half of the key and why didn't Haskyr make a move to get her half before she gave it to Grudvik? I can't wait to see how all this gets resolved.
Hawkeye: Blindspot #2: McCann keeps getting better and better. The short-lived "Hawkeye & Mockingbird" series had some intriguing concepts and cool characters, though the plots were a little unfocused. The "Widowmaker" series was better, but still a little loose in the plot department. You can really see McCann's evolution in this series, though. "Hawkeye: Blindspot" is full of action, but we also get insight into Clint, who's always been one of my favorite Avengers. His tragic back story gives writers a great starting point, but most ignore that, using him instead only as comic relief. McCann lets him be the witty, charming Clint we all know and love, but we also get a sense of the insecurities that drive him. I didn't even mind his brother returning from the dead, because, wow, what a confrontation that promises to be. I hope McCann's impressing the Marvel editors, because I'd be happy to see him get a chance to apply his continually-evolving skills to the W.C.A. and a renewed "Hawkeye & Mockingbird" series.
inFAMOUS #1: OK, if you loved the game upon which this series is based as much as I did, BUY THIS BOOK! This six-issue mini-series is meant to serve as a bridge between the first and second games, and it does a pretty good job wrapping up some loose ends from the first game. (If you didn't play the game and want to play it, don't read further. BUY THE GAME!) We see Moya here working with the First Sons as they experiment on the "person" who will become "the Beast," whose coming was foretold by Kessler. If I'm not mistaken, Moya's motivations were left undefined after the game. We only discovered that she lied about being married to John and him being a FBI agent; we never really discovered her true motivations. We see her working with the First Sons (and still possibly for the government), which makes her efforts to track down the Ray Sphere through Cole in the game make a lot more sense. Beyond wrapping up loose ends, the comic is alive with the energy of the game. Cole is still reeling from the death of Trish (at his future-self's hands) and trying to reconcile his conflicting feelings about Zeke, who is trying to seek redemption after activating the Ray Sphere (to no effect) during the game. All in all, it's a great book.
New Avengers #10: OK, Bendis won me back a bit (actually, a lot) here. I was worried after the last issue that Nick Fury was going to be putting together an Avengers squad that somehow tied into the original team, ret-conning Avengers history to fit with the upcoming movie. But, I'm happy to say it's a hell of a lot more intriguing than that. Fury's team of awesomeness (Ulysses Bloodstone, Dum Dum Dugan, Dominic Fortune, Kraven the Hunter, Namora, Sabretooth, and the original Silver Sable) has such potential that I can honestly see it becoming a franchise or, at the very least, a limited series. I can't wait to see them take on the Red Skull. The art on the Fury part of the book is a little...loose, but the plot is interesting enough that I really don't care. The modern part is an entirely different kettle of fish. The Mockingbird-has-been-shot sub-plot is still as annoying in this issue as it was in the last one. I don't for a minute believe they'll kill her so soon after resurrecting her. Its primary purpose seems to be setting up a realization on the part of Luke Cage of the burdens of leadership, yet another example of "Women in Refrigerators" syndrome. Also, Superia whining about the Avengers discovering her plan was just bizarre. But, the Nick Fury's Avengers part makes me not care so much about the modern part (despite, you know, the latter being the whole point of the book), so I consider this issue a return to form.
Dark Sun #3: This series continues moving along nicely. We're heading into the dungeons next issue, on the hunt for not only the treasures that might be in the Under-Tyr, but also for the turncoat, Mudrada. In other words, it's a classic D&D tale. I have two questions that I'm hoping to see answered soon. First, why would Haskyr and Rubi be working (seemingly) against House Ianto when they are, in fact, part of it? Second, how did Rubi come in possession of her half of the key and why didn't Haskyr make a move to get her half before she gave it to Grudvik? I can't wait to see how all this gets resolved.
Hawkeye: Blindspot #2: McCann keeps getting better and better. The short-lived "Hawkeye & Mockingbird" series had some intriguing concepts and cool characters, though the plots were a little unfocused. The "Widowmaker" series was better, but still a little loose in the plot department. You can really see McCann's evolution in this series, though. "Hawkeye: Blindspot" is full of action, but we also get insight into Clint, who's always been one of my favorite Avengers. His tragic back story gives writers a great starting point, but most ignore that, using him instead only as comic relief. McCann lets him be the witty, charming Clint we all know and love, but we also get a sense of the insecurities that drive him. I didn't even mind his brother returning from the dead, because, wow, what a confrontation that promises to be. I hope McCann's impressing the Marvel editors, because I'd be happy to see him get a chance to apply his continually-evolving skills to the W.C.A. and a renewed "Hawkeye & Mockingbird" series.
inFAMOUS #1: OK, if you loved the game upon which this series is based as much as I did, BUY THIS BOOK! This six-issue mini-series is meant to serve as a bridge between the first and second games, and it does a pretty good job wrapping up some loose ends from the first game. (If you didn't play the game and want to play it, don't read further. BUY THE GAME!) We see Moya here working with the First Sons as they experiment on the "person" who will become "the Beast," whose coming was foretold by Kessler. If I'm not mistaken, Moya's motivations were left undefined after the game. We only discovered that she lied about being married to John and him being a FBI agent; we never really discovered her true motivations. We see her working with the First Sons (and still possibly for the government), which makes her efforts to track down the Ray Sphere through Cole in the game make a lot more sense. Beyond wrapping up loose ends, the comic is alive with the energy of the game. Cole is still reeling from the death of Trish (at his future-self's hands) and trying to reconcile his conflicting feelings about Zeke, who is trying to seek redemption after activating the Ray Sphere (to no effect) during the game. All in all, it's a great book.
New Avengers #10: OK, Bendis won me back a bit (actually, a lot) here. I was worried after the last issue that Nick Fury was going to be putting together an Avengers squad that somehow tied into the original team, ret-conning Avengers history to fit with the upcoming movie. But, I'm happy to say it's a hell of a lot more intriguing than that. Fury's team of awesomeness (Ulysses Bloodstone, Dum Dum Dugan, Dominic Fortune, Kraven the Hunter, Namora, Sabretooth, and the original Silver Sable) has such potential that I can honestly see it becoming a franchise or, at the very least, a limited series. I can't wait to see them take on the Red Skull. The art on the Fury part of the book is a little...loose, but the plot is interesting enough that I really don't care. The modern part is an entirely different kettle of fish. The Mockingbird-has-been-shot sub-plot is still as annoying in this issue as it was in the last one. I don't for a minute believe they'll kill her so soon after resurrecting her. Its primary purpose seems to be setting up a realization on the part of Luke Cage of the burdens of leadership, yet another example of "Women in Refrigerators" syndrome. Also, Superia whining about the Avengers discovering her plan was just bizarre. But, the Nick Fury's Avengers part makes me not care so much about the modern part (despite, you know, the latter being the whole point of the book), so I consider this issue a return to form.
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