Monday, February 28, 2022

Nine-Month-Old Comics: The Top-Shelf June 9, 23, and 30 (2021) Everything-Else Edition (HERE BE SPOILERS!)

Die #17 (June 9):  I found this issue difficult to read, and I had to read it several times (and read the Lovecraft Wikipedia entry) to sort of understand it.  In last issue's essay, Gillen promised this last arc would focus on the characters, but they fade away almost entirely here in favor of Gillen's musings on Lovecraft.  

Just like Brontë and Wells, Lovecraft remembers the moments before he came to Die.  On Earth, Lovecraft dreamed of cults devoted to his work, and Hans shows us modern role-playing gamers.  Conversely, on Die, he dreamed of his Earth self writing about the gamers' experiences.  As Chuck says, the "Call of Cthulhu" manuals are the "evil tomes that sent the world mad."  Lovecraft's description fits the "time-pretzel stuff" (as Angela calls it), as Lovecraft's work is essentially the transcription of his dreams of gamers playing said work.  It's clever, but I can't say that it's particularly interesting.  Gillen also informs us that Die is an amoral god waiting at the end of time who found its way into our world through gamers.

This issue's only interesting reveal to me is the nature of the Fallen.  Die stores, and feeds upon, each world that gamers create:  the Fallen are the characters that die in these worlds.  Lovecraft says that the multitude of Fallen on Die (not to mention the Fallen's existing in Die before the team arrived) shows that the team fails in its quest.  Matt dismisses his attempt to disillusion them, remarking that he didn't have much hope in the first place.  Proving the gods' uncanny timing, the Dreamer calls in Izzy's debt and has her kills Lovecraft, unleashing the realm's horrors.  Angela uses her remaining gold to teleport them to safety.

Chuck is outraged at Izzy's casualness given that she was the one who demanded that they treat everything in Die as real.  She defends herself by saying that they know that Lovecraft was just an echo, and Chuck calls bullshit:  "When we exist, we exist."  His seriousness robs him of his luck and gives Sol an opening to attack him.  Ash saves Chuck just as many-tentacled creatures attack them.  Sol has struggled with remembering this realm throughout this journey, and but he's able to open a door - seemingly due to his connection to Ash - to safety.

As I said, it's clever.  But, this issue reads more like on of Gillen's essays - a rumination on the nature of RPGs - than it does a comic.  With only three issues left, I hope that Gillen really focuses on the characters in the remaining issues.  They've endured so much here, and I'd like some idea about how they feel that their experiences are going to affect them in the "real world" if they manage to save it.

Undiscovered Country #13 (June 23):  This issue is surprisingly direct.  

The team enters Prosperity, the Zone dedicated to America's soft power.  Sam informs the team that they need to create an American masterpiece to leave the Zone and asks which genre-specific island (e.g., film, music, poetry) the team wants to visit first.  Sam informs them that the eventual masterpiece will "revive" the Zone and its goal to renew the American dream, something that it's apparently lost in the 300 years that have passed here since the Sealing.  The team wisely appoints Ace as the ship's captain, but, before they can set sail, a group of black-and-white characters - 1930s gangsters and femme fatales - attack the ship.  Sam refers to them as "forgotten creations and abandoned icons" who stalk the seas.  The team manages to escape, but a femme fatale takes Valentina overboard.  She awakens later on an island, and her childhood heroes - a gaunt-looking Captain Flag and the Last Line - greet her.

In terms of the characters, Valentina takes center stage here, as we see her confused childhood self fleeing a coming attack with her wealthy family.  (It's where we're introduced to her obsession with Captain Flag.)  Before they can board their helicopter, a mob pushes the limousine off the dock, echoing Valentina's predicament in this issue.  We also see Daniel comforting Lottie, telling her that she shouldn't feel guilty since they did nothing to set into motion what their parents and/or Aurora did.  She agrees, committing to finding Aurora to cure everything.

In other words, it's a nice reset and I'm interested to see where we go in this arc.  It really allows for the possibility of serious zaniness.

Star Wars:  The High Republic #6 (June 30):  This issue was fine, but I'm done with his series.  Star Wars is an incredibly rich environment right now, and I don't have the same connection to these characters as I do ones in other series.  Onwards and upwards! 

Also Read:  The Six Sidekicks of Trigger Keaton #1 (June 9)

Friday, February 25, 2022

Nine-Month-Old Comics: The Top-Shelf June 2, 9, 16, and 23 (2021) "War of the Bounty Hunters" Edition (HERE BE SPOILERS!)

Star Wars:  War of the Bounty Hunters #1 (June 2):  Holy crap.  Soule reveals that "War of the Bounty Hunters" is just as much a sequel to "Solo:  A Star Wars Story" as it is to "Empire Strikes Back."  We learn that it was a Qi'ra-led Crimson Dawn who stole Han Solo from Boba Fett.  Qi'ra invites Jabba the Hutt and other "representatives of the galactic great powers" to Jekara, where she will turn over Han to Jabba as a good-will gesture. Her goal is to reestablish Crimson Dawn as a "useful organization" for said powers.  The stakes, they just got higher.  Beyond just the exciting plot, I was happy to see that this issue continued to focus on Boba Fett and his dryly hilarious efficiency.  Does he carry around 4-LOM's severed head before throwing it off a bridge?  Yes, yes, he does.

Star Wars:  Bounty Hunters #13 (June 9):  This issue is OK, though it feels mostly like a filler issue as it covers ground  that we already covered elsewhere.  

Dengar introduces Valance to Devono Vix, an arms dealer on Nar Shaddaa.  Dengar believes that Devono's Hutt connections means that he'll know why Jabba put out the hit on Boba Fett.  Valance is suddenly unhinged here as he attacks Devono instead of simply talking to him.  While pursuing a fleeing Devono, Valance runs into Chewie and Threepio right before they met with Sagwa in "Star Wars" #13.  It's clear that the only reason that Sacks portrayed Valance so oddly is to set up this encounter.  But, I don't really get why we need this interaction with Chewie.  Valance explains that he wasn't trying to kill Han on Abregado-Rae (as we saw last issue), and Chewie tells him to leave the hunt for Han to him.  At least at this point, it has no bearing on the issue's outcome.  

At any rate, Valance eventually tracks down Devono and dangles him off a building.  (Again, I'm not sure why we couldn't just talk to him, but here we are.)  Devono tells Valance that Crimson Dawn was behind the theft, though Valance doesn't believe him.  Devono insists that it's true and confesses that Crimson Dawn has been buying a lot of weapons from him, including "exotic" one.  When someone assassinates Devono, Dengar notes that his story got a lot more plausible.

Meanwhile, T'onga brings Losha to the Fortress of the Mourner's Wail on Dotharian, which someone has ransacked.  For reasons that are again unclear to me, T'onga hopes to speak to the Mourner's Wail's leader, Lord Khamdek, who apparently knows her, though I'm not sure how.  She's hoping if she explains that Cadeliah is his granddaughter that it'll bring an end to the syndicates' war.  That hope seems overly optimistic to me given the fact that she doesn't know where Cadeliah is.  But, it is what it is.  T'onga finds Khamdek, who tries to convince her to leave before Crimson Dawn, who's responsible for destroying his troops, arrives. But, T'onga doesn't take a hint, so we'll have a fight on our hands next issue.

As I said, the odd mischaracterizations are this issue's weakest point.  In terms of the larger plot, the most interesting part is the fact that Qi'ra doesn't really seem to be sticking to her promise to Jabba that Crimson Dawn wasn't looking to disrupt ongoing alliances.  She's making some major moves here.

Star Wars #14 (June 16):  Some issues of "Star Wars" read just like a movie, and this issue is definitely one of them.

Continuing the theme of pulling the movies into this story, Amilyn Holdo from "The Last Jedi" hears about Crimson Dawn's auction of Han and tips off Leia.  Lando agrees to join Chewie, Leia, and Threepio to go after Han since they need his expertise in dealing with "a lot of untrustworthy people."  But, he also uses it as a chance to swipe Talky and drop him in orbit for Jabba to collect, since he correctly surmises that Jabba also got the invitation.  Lando activates Talky so that Jabba's men can locate him after Lando spaces him.  But,  Talky heals Lobot as he drifts in space in an attempt to convince Lando to return for him.  Lando panics as he realizes that he has to leave Talky drifting in orbit since he can't very well tell Chewie or Leia why Talky is with them in the first place.  I find myself brimming with hope that Lando might be able to recover Lobot, to the point where I have to keep myself from reading spoilers to see if he does.

Lando's window for figuring out a way to retrieve Talky ends when Chewie has to bring the Millennium Falcon close to Jekara's surface to avoid detection.  Of course, he has other fish to fry at this point as they almost run straight into the Black Sun's ship trying to do the same thing.  They manage to escape the ship's fighters and crash land on the surface, which, as we know, for this crew, is a win.  As Leia says, they'll only have to go through "light-only-knows-how-many criminals, thieves and killers" to save Han.  So, to quote Luke, "Same as always."

Star Wars:  Darth Vader #13 (June 23):  This issue is intense.  There's a moment where you actually believe that IG-88 could defeat Vader, even though you know that it doesn't happen.  

But, Vader is Vader.  Despite someone (more on that in a minute) giving IG-88 the codes to slice into Vader's systems, Vader uses the Force to strip the remote-control device from him.  As promised, he then severs IG-88's head to get the information he wants.  However, IG-88's allies, the Droid Crush, rescue him.  Can I just say that I love the Droid Crush?  I didn't really take too much note of them when they first appeared, but they're hilarious here.

In fact, Pak has introduced some really noteworthy new characters in this run.  Beyond Oshi and the Droid Crush, we've got Bokku the Hutt, who throws in his lot with Vader here (and learns that crossing him isn't a good idea), and Administrator Moore.  I learned from Wookieepedia that she's a pre-existing character.  But, Pak really makes her central to the plot as she's revealed to be the person who gave IG-88 the codes.  Vader now realizes that she's the leader of a cabal that seeks, at the very least, to displace him.  I'm sure that'll end well for her.

In other words, Pak has taught me to pay attention to the characters that he introduces, because they might just kill Darth Vader one day.  Noted!

Also Read:  Star Wars:  Doctor Aphra #11 (June 30)

Thursday, February 24, 2022

Ten-Month-Old Comics: The Top-Shelf May 12 and 26 (2021) Everything-Else Edition (HERE BE SPOILERS!)

Die #16 (May 12):  As with the first issues of previous arcs, this issue is slow as Gillen establishes the framework for the story that he's going to tell.

The team leaves Angria on a ship, The Gothic, with Augustus standing on the shore and telling a gagged Ash that she'll be as dead as his father if she returns.  They arrive on the creepy island that houses the dungeon that they need to descend.  Explaining the creepiness, they discover that the island's inhabitants can't dream unless they sacrifice victims and read their viscera.  (Sol noting that dice replaced viscera as a way to discern fate and fortunes).

Chuck provides the loveliest moment of the series so far, as he gets Delighted drunk so that he can leave him on the island with the ship.  In so doing, he gives Delighted the chance to see the Dreaming Lands again, as he wished.  (Delighted is profound here, noting that, after he speaks, he still leaves space for Dour to speak.  He observes that we all become spaces in the end.)  

In order to skip several levels of the Fallen-filled dungeon that extends below the sea, Chuck has the team use the submarine that Little England gifted them.  Arriving on the ocean floor, they enter not Jules Verne, as Chuck originally thought, but Lovecraft, showing this descent is going to be a fucking doozy.

Dragon Age:  Dark Fortress #3 (May 26):  I have got to stop reading these "Dragon Age" mini-series.  

This issue should be devastating:  Ser Aaron sacrifices himself to separate Shirallas form the red-lyrium sword, thus allowing Fenris to kill him.  DeFilippis and Weir even start the issue reminding us how devastating Shirallas' journey has been, his life seemingly just a long string of tragedies.  But, something about these "Dragon Age" series means that it's hard to summon emotions for these characters, regardless of what they suffer.

For this issue, I think the main problem is the art, as it's difficult to follow the action at key moments.  For example, Fenris has Vaea accompany him to open a gate, but it isn't clear what they accomplished in doing so.  In another example, I had to re-read the issue to realize that Vaea substitutes for Tessa in dispatching Nenealeus.  

But, the plot also has problems.  The professor who created the sword tells the team that they can defeat Shirallas if they separate him from the sword.  But, the professor ridiculously claims that he only wanted to see what the artifacts could do, not create a "monster" like Shirallas.  I mean, this assertion doesn't make sense on the face of it.  It wasn't like he stopped Nenealeus from infusing Shirallas with red lyrium.  What exactly did he think was going to happen?  DeFillipis and Weir also introduce (to my reckoning) some idol at the end of the issue that  was apparently important the key to this entire enterprise but of which I have no memory.  Solas also randomly appears at the end for reasons that I don't understand, but, by this point, I didn't care.  

[Sigh.]  I have got to stop reading these mini-series!

Also Read:  Star Wars:  Galaxy's Edge #1-#5 (April 24, May 22, June 26, July 31, and August 28, 2019); Star Wars:  The High Republic #5 (May 12)

Wednesday, February 23, 2022

Ten-Month-Old Comics: The Top-Shelf May 5, 12, 19, and 26 (2021) "War of the Bounty Hunters" Edition (HERE BE SPOILERS!)

War of the Bounty Hunters - Alpha #1 (May 5):  Am I excited about the "War of the Bounty Hunters?"  Of course I'm excited about the War of the Bounty Hunters!  Given the comments that bounty hunters have made in recent issues of the various Star Wars series, it's been clear that they were all furious that Boba Fett won the Han Solo bounty.  It stood to reason that someone would make a play for swiping Han from Boba Fett.

Soule's challenge from the start was to explain why Boba Fett didn't take Han immediately to Jabba the Hutt.  We've seen references in the various Star Wars series about how Jabba didn't have Han yet, but it didn't make sense to me why Boba Fett would risk a delay.  Here, we learn why:  the carbonite became unstable, and Han started to, um, defrost.  That's definitely a problem.

Boba Fett travels to Nar Shaddaa to try to find someone who can help.  His contact, Doc Ragon, only works in cash up front, and Boba Fett doesn't have enough credits.  But, Doc's a reasonable man:  if Boba Fett joins the gladiatorial contests and kills one of the fights who cost Doc a bunch of money, Doc'll fix Han.  Boba Fett manages to do so, but he returns to Doc's to find Doc dead and a now-stabilized Han gone.  So begins the War of the Bounty Hunters!

Beyond just the strong premise, Soule understands that Boba Fett is the main draw here.  It's our first good look at him in the comics, and Soule leans into his dry and terse humor.  Some great examples include Boba:  telling Bib Fortuna that he'll call him back (and hanging up) when the carbonite's defrosting alarm sounds; muttering, "About that.," when Doc asks for his cash; quipping, "Great.," when the gladiator champion, a spider-creature, explains that the arena setup conveniently reminds her of her homeweb; informing Bib Fortuna that, "It's gonna be a minute.," when he realizes that Han is gone.  It's all the Boba Fett that we've been longing to see, the Boba Fett who was too valuable to lose in a sarlacc's gut.

Soule also hints at the the man behind the mask.  As Boba Fett prepares to enter the arena the first time, we see a flashback to him holding Jango Fett's helmet; in fact, he gives Jango as his name to the registration clerk.  While I don't expect the cross-over event to focus exclusively on Boba Fett, these moments made me even more excited about his upcoming Disney+ series.  Knowing that I'm going to get all the Boba Fett that I could possibly want, I'm excited to enjoy what promises to be an amazing tour of the galaxy's seedy underbelly through his eyes.

Star Wars #13 (May 12):  This issue is an odd one, as it sends Luke not so much on a wild-goose chase but a fled-goose chase.  

Chewie has a friend, a fellow Wookiee named Sagwa, on Nar Shaddaa who makes contact after Chewie sends out word that he's looking for Boba Fett.  Artoo, Luke, and Threepio accompany Chewie to meet Sagwa.  Upon seeing recent champion "Jango's" holographic image at the colosseum, they all agree that it was probably Boba Fett.  

Unfortunately, Luke's attempt to bribe the registration clerk from "War of the Bounty Hunters - Alpha" #1 goes wrong for two reasons.  First, as she mentions, it isn't like they ask for proof of identity when people register.  Second, she calls the Kanji gang who are still sore over their champion's (the spider-creature's) loss.  A fight ensues.  (Threepio:  "Why do so many of our conversations lead to violence?")  

Luke fends off wave after wave of incoming fire as he and his compatriots flee, leading the gang leader to instruct a lackey to call the Imperial garrison on Vandor to collect the Order 66 bounty on Luke.  (Dun-dun-DUN!)  The team leaves Nar Shaddaa empty-handed other than Sagwa casting in his lot with the Rebellion.  But, they receive a message from Leia that an "unknown party" has contacted them claiming to be in possession of Han.

As I mentioned, this issue is interesting in that, unusually, the team doesn't achieve its mission.  It doesn't mean that it isn't important, though, as I'm guessing Vader is going to pay particular interest in what the Kanji gang tells the garrison on Vandor.

Star Wars:  Bounty Hunters #12 (May 19):  This issue is interesting in no small part because Dengar is the hero of the story.  I know, right?  

When Zuckuss and 4-LOM track down Dengar and Valance,  Valance doubles-down on his usual response to such a situation, ready to deny them the bounty in a blaze of glory.  Thankfully, Dengar knocks him unconscious and tells Zuckuss and 4-LOM that "the girl" (i.e., Cadeliah) isn't on the ship.  In exchange for sparing his and Valance's lives, Dengar gives the pair Boba Fett's location so they can join the race to find Han.  (Jesus, how much money is Jabba paying?)  I doubt that Zuckuss and 4-LOM are going to let Valance off the hook, since you'd have to figure the Unbroken Clan would give them some money just for Valance.  For now, though, they're have more profitable fish to fry.  

The other story running through this issue is a flashback showing how a series of events - again, mostly the result of Valance's poor decisions - led Han to think that Valance was trying to assassinate him.  Of course, Valance was trying to assassinate him, before he discovered that Han was his target.  I hope that we see Caviness, the assassin who hired Valance in the first place, again, because I really enjoyed his world-weary competence.

Star Wars:  Darth Vader #12 (May 26):  I was wondering what role Vader was going to play in this event.  After all, he gave Han to Boba Fett.  Why would he care what happens to him now?  But, Pak does an amazing job tying the event to this series ongoing plot.  After Exegol, Vader has realized that he has nowhere near the power that the Emperor does.  As the Emperor himself says, he has to turn his hate somewhere else.  The answer?  Luke.  Given the Rule of Two, Vader realizes that Luke is his greatest competition, something that we saw last issue when he had a vision of Luke killing him and serving at the Emperor's side.  In other words, Luke is in trouble.

Also Read:  Star Wars:  Doctor Aphra #10 (May 26)

Tuesday, February 22, 2022

Eleven-Month-Old Comics: The Top-Shelf April 7, 14, and 28 (2021) Edition (HERE BE SPOILERS!)

Star Wars:  The High Republic #4 (April 7):  Although this series still isn't on the same level as the other Star Wars titles, Scott has righted the ship enough to tell an interesting story.  Avar Kriss' willingness to condemn Sskeer for both his supposed failures and his Drengir possession shows how the Jedis' arrogance became their undoing.  Sskeer allowed the Drengir to possess him to learn its weakness; with Keeve's help, Sskeer is able to free himself of its possession and take down the Drengir.  Kriss doesn't acknowledge his success, in all likelihood because she would never have taken such a risk.  With the Hutt Clan's arrival on Sedri Minor and a Dengrir emerging from the dead Hutt's body on Starlight, the Jedi face threats on numerous fronts.  I'm not sure Kriss has shown her ability to manage them effectively.

Star Wars:  Bounty Hunters #11 (April 14):  Man, this issue is great.  Sacks ties up loose ends quickly, as Dengar and Valance agree to an uneasy partnership to track down Boba Fett.  (Valance needs Dengar because the Unbroken Clan had the Bounty Hunters Guild end Valance's, um, membership, if you will.)  We then move onto the main event:  Jabba has hired Bossk to become prey in the Great Hunt of Malastare in order to scare a Banking Guild Vice Chair (Jermit) to sign a contract with a mysterious partner.  Jermit is sufficiently scared after Bossk takes down his armed guards, but he refuses Bib Fortuna's offer, imply that Jabba is underestimating how dangerous said partner is.  (Is it Vader?  The Emperor?)  In the end, Bossk kills him for Bib Fortuna, who hopes Jermit's successors are more pliable.  Bossk is at his best here, tearing his way through the hunters and using the other prey as bait.  But, Sacks shows why he's such a compelling character in the smaller moments, like when he spares one of Jermit's guards because he put up an excellent fight or when he decides not to kill the one prey who manages to survive.  Killing them would've reduced Bossk to a simple villain, which Sacks makes clear he is most definitely not.

Star Wars:  Darth Vader #11 (April 28):  This issue is odd, though it isn't really Pak's fault.  He's dealing with the ridiculous of the McGuffin that is Exegol.  It's a lot to ask.

The Emperor makes quick work of Vader's new pet Summa-Verminoth, a humiliating blow for Vader given that he was so confident in his position that he declared that he was no longer the Emperor's apprentice.  (He should really stop underestimating his masters.)  Pak then tries to explain how the Emperor built his secret Star Destroyer fleet by revealing that Palpatine used a Kyber crystal mountain to power what he describes as his "scalpel of creation."  Returning to the idea of pain leading to fear leading to anger leading to power, the Emperor tells Vader - who, along with Ochi, is inundated with the terror the suffering Kyber crystal mountain emotes - that he can only share the Emperor's power if he accepts that he'll never escape this terrible pain.  (It raises an interesting question what Palpatine's pain is.)  After contemplating a flipped scenario of "Empire Strikes Back's" ending - now with Luke telling Vader that his destiny is to destroy the Emperor, not Luke's - Vader accepts his place under the Emperor.

In terms of trying to provide an acceptable answer for how the Emperor built his fleet, Pak passes that test.  Unfortunately, it's beyond his remit to explain with the Emperor failed to use said fleet, particularly after the Rebels proved themselves capable of destroying the first Death Star.  In fact, why build a second one when each one of these Star Destroyers allegedly has a planet-destroying cannon?  Ah, Star Wars.  

At any rate, it's a weird ending to a solid arc.  I don't particularly understand why the Kyber crystal mountain led Vader to believe that his rebellion against the Emperor had to end.  After all, if he struck down the Emperor, wouldn't he have control of the Kyber crystal mountain?  Is it because the Emperor so easily dismissed the Summar-Verminoth and/or manages to control the Kyber crystal mountain?  It's unclear.  It feels like it just happens because the plot demanded that it happens, which is unusual for these Star Wars series as they usually do a better job of showing how actions have consequences.  Onto the War of the Bounty Hunters, I guess.

Also Read:  Dragon Age:  Dark Fortress #2 (April 28)

Monday, February 21, 2022

Year-Old Comics: The Top-Shelf March 3 and 31 (2021) Edition (HERE BE SPOILERS!)

Dungeons & Dragons:  At the Spine of the World #4 (March 3):  This issue is awful.  I legitimately have no idea what happens here.  Garcia and Mendez never really explain why Amos is working for Xardorok Sunblight or why Sunblight is so interested in having the duergar conquer Icewind Dale in order to live on the surface.  In other words, we're never told why the series' plot is actually the plot.  Also, after exiling RuRu last issue - "Then go fit it.  But don't bother coming home." - RuRu's sister and tribe suddenly appears here because it turns out they've been following her to make sure she was safe the entire time.  What?  Why not just tell her you'll help her last issue?  I could continue, but it isn't worth your time.  Just learn from my mistakes and save your money.

Dragon Age:  Dark Fortress # 1 (March 31):  Like the other iterations of this mini-series series, this issue collapses under its plot's weight.  Nenelaeus' initial conversation with Danarius "the Lesser" required me to do some Googling to understand what they were discussing.  Their conversation apparently addresses a loose end from "Dragon Age:  Deception," though it's so incredibly minor - Nenelaeus' awareness that Gaius wasn't Master Qintara -- that I didn't remember either character mentioned.  After all, 2 1/2 years elapsed between Gaius' appearance in "Dragon Age:  Deception" #1 and this issue.   I had hoped that re-reading all the preceding mini-series during my confusion of "Dragon Age:  Blue Wraith" would allow me to enjoy this issue, but instead I encountered the same problem that I've had with previous installments, namely the lack of a detailed summary page necessary to enjoy the issue.  I'm hoping that DeFilippis and Weir focus on the story at hand, since the prospect of the team racing to stop Nenelaeus before the Qunarai take over the castle should be exciting.

Also Read:  Star Wars:  The High Republic #3 (March 3), Star Wars #12 (March 10); Star Wars:  Bounty Hunters #10 (March 17) 

Sunday, February 20, 2022

Over Year-Old Comics: The Top-Shelf February 3 and 10 (2021) Edition (HERE BE SPOILERS!)

Star Wars #11 (February 3):  This issue is spectacular.  I have no idea how Soule jams so much in 22 pages.  From Threepio double-crossing Talky to Starlight Squadron actually invading the Tarkin's Will, each development was a surprise, though all ones that Soule built off previous developments.  Moreover, everyone's actions have consequences.  Shara's decision to stay on the Tarkin's Will to swipe the Astromechs' navigational data means that the Rebellion can now track the Tarkin's Will, but Shara is trapped on it.  Leia's decision to allow Lobot to keep Talky running gives Threepio time to compile Trawak (meaning they don't need Talky anymore) but leads Lando, not unreasonably, to betray the Rebellion and agree to provide Jabba with Talky.  By keeping Talky in play, Soule adds some long-term tension, as Talky - a self-interested party, as we've seen - may fix Lobot at some point to save its own (proverbial) skin.  It's pretty rare to see so many forks in narrative in one issue, much less where they're all connected to difficult decisions that various characters are forced to make.  It makes you feel like you really have no idea where we're going next.

Star Wars:  Darth Vader #10 (February 10):  Pak is doing a great job taking us on a tour of the weirder aspects of this galaxy far, far away, from the Eye of Webbish Bog in last issue to the Summa-Verminoth subspecies that serves as Exegol's guardian in this one.  Like the Eye, the Summa-Verminoth tests Vader mentally, showing him and Ochi their supposed death.  (Vader sees Luke killing him and joining the Emperor, who tells him that it's his destiny to do so.)  Because Vader is Vader, he manages to navigate past the Summa-Verminoth, land on Exegol, and use the Force to take control of another Summa-Verminoth.  Ochi warns him that the Emperor will kill him for using the Force.  But, in the most Vader way possible, Vader concludes that the fear the Emperor tried to inspire in him worked:  fear led to anger, and anger leads to power.  As Vader approaches the Emperor's Exegol compound, he announces that the Emperor should fear him.  Again, Pak has such a great read on Vader here as these last vestiges of Anakin are disappearing entirely.  I'm excited to see what Pak has in store for Exegol, given "Rise of Skywalker" barely touched on its potential.

Undiscovered Country #12 (February 10):  "The tech is amazing.  I'm less excited about getting murdered by a dried-up old centipede woman who decorates her house with infant brains." - Chang, concisely summing up the team's predicament

This issue isn't a miss so much as it's a torrent of exposition that gets old quickly.

As we learned last issue, Jain created simulations of the team members and sent them to Aurora.  The team tries to argue that Aurora will know that it isn't them, but Jain tells them that the zones are just part of an elaborate mega-computer "designed to generate data, process it, and come to a conclusion" when the team makes a decision.  Jain will have the dupes make that decision, initiating the "end-conditions," though she doesn't tell the team what they are.  (She also doesn't necessarily address the team's insistence that Aurora will know that she's engaged in shenanigans.)  

But, Jain's fight with the Destiny Man distracts her, and she leaves the team.  As they have no way to escape, Lottie has Chang ride his link to the kids and connect her to them.  It's creepy.  They live in a playground full of kitties and puppies, though all the kids are colorless and featureless.  Lottie tells them that the people who were supposed to love her abandoned her, too, but at least she got a name.  When she asks the kids their names, they all terrifyingly became versions of Munch's "The Scream."  The kids proceed to take down Unity, freeing the team and preventing the dupes that Jain sent to Aurora from convincing Sam that they chose Unity.

Jain is fighting the Destiny Man at the time, lamenting that he got a zone despite his "betrayal."  (I'm increasingly convincing the Destiny Man is actually Daniel and Lottie's father, even though we've seen the man running Destiny in the before times.)  Meanwhile, the team discovers that they're all on the island where the U.S. Capitol is located.  Ace tries to create a ship with his stylus, but, without the kids, Unity doesn't have the energy that it needs to keep running.  Jain appears and helps them escape in the hope that they'll choose Unity after they've walked the Spiral.  Jain tells them that they're fools for not believing that every civilization has a cost, revealing that one of the children who they "destroyed" was hers.

During their fight, the Destiny Man dismisses Jain's prattling about technology, noting that it was weapons -- the Colt .45 pistol, the Winchester rifle, Gatling's canon - that made America what it was.  He then launches another weapon:  the intercontinental ballistic missile.  Unity City is destroyed, and we definitively learn this world isn't our world when Ace comments that it's the first atomic explosion since Berlin in 1946.  The team outraces the blast, using the iPod - tuned to Danny Elfman's "Weird Science" - to enter the next zone.  

In the ruins of Unity, Sam tells the Destiny Man that he brings wasteland wherever he goes.  He confirms that Aurora knew that Jain was dangerous in part because she was trying to deceive Aurora.  Sam implies that Aurora let the Destiny Man through the wall not because she believes in him but because she needed someone to take down Jain.  

Meanwhile, in Ford's Theater, Daniel and Lottie watch the videos that their parents recorded for them.  After their father's plays, Lottie admits that she didn't want to believe Daniel because she was jealous that he heard from their father, but she never heard from their mother.  Their mother's recording finally plays:  we learn that their parents were trying to bring Daniel and Lottie to the United States because their mother was part of the team that developed Sky and they wanted their help to prevent its spread.  Lottie is overcome as she realizes that, because she didn't believe Daniel, Sky happened.  Perhaps more interestingly, their mother's recording stops when someone clearly stops her, with her saying, "No!  Don't!  I'm not - I'm loyal!  I'm-."  (Given Jain's talk of betrayal, it's part of what makes me think their father is the Destiny Man.)  Before Lottie can think on the issue more, the curtain opens and a pirate Same stands on a ship along a shore (near a weird golden Micky Mouse-esque character) welcoming them to the next zone, Possibility.

As much as I love this series' mythos, I think that it's probably time for us maybe just to have some action and/or fun in Possibility?  After the tedium of Destiny Man and Jain's philosophical argument in this issue, I'd welcome the team just trying to get from Point A to Point B in the most interesting way possible.

Also Read:  Star Wars:  The High Republic #2 (February 3)

Saturday, February 19, 2022

Seven to Eternity #1-#4: "The God of Whispers" (HERE BE SPOILERS!)

Seven to Eternity #1 (TPB):  I had to read this issue several times to understand exactly what Remender had thrown at us here.  It all happens quickly.

Unlike his fellow Mosak, Zebadiah (Zeb) Osidis - the father of our protagonist, Adam - refused to accept Garlis Sulm's "offer."  It isn't clear at the start what Garlis offers people, though it is clear that it's the sort of deal that sounds good at the start.  Garlis eventually gets all the Mosak to accept his offers and in so doing becomes the God of Whispers - or the Mud King, as the Osidises call him.  Due to his refusal to accept the offer, Zeb is forced into exile.  

In the present, the Osidises have heard hints that a war brews in the nearby city, but Zeb and his family are isolated from it...until they're not.  Garlis' messenger arrives and destroys the farm where the Osidises live.  Zeb attempts to fight him, but the messenger is too powerful.  He forces Zeb to impale himself on his sword, and Zeb allows himself to die rather than hear the Garlis' offer.  Adam arrives to help his father, having retrieved his "hammer and nails" (a gun and special bullets) from the burning house.  The messenger tells Adam that he needs to travel to Fengow (the city) to hear Garlis' offer or he'll return and kill Adam's wife and children.

After the family buries Zeb, Adam plans to travel to Fengow though insists that he won't hear Garlis' offer.  His wife, Nival, doesn't want him to go, not only because Zeb forbade him from hearing Garlis' offer but also because the family's situation is dire with the farm destroyed.  Adam tells her that the bunker has a couple months' worth of food and that their eldest daughter, Katie, can hunt.  (Remender starts the issue with Adam teaching Katie how to hunt.  She possesses a bow that responds to her powers, though it isn't clear to me yet if all Mosak have powers.)  Katie is furious that she can't come with Adam.  Importantly, she exposits that Adam will kill everyone who ever took Garlis' offer if he kills him.  Adam is unconcerned, since they made their choice.

As Adam travels to Fengow, he confirms that he's dying; we've seen him frequently coughing up blood at this point.  He also exposits that Fengow is where the Emperor and his Mosak reside and that they're the last people standing against Garlis.  Adam lets us know that Garlis calling him to Fengow is rubbing in the fact that he anticipates winning the war against the Mozak soon.  Adam realizes that he has few options:  he can either try (and likely fail) to kill Garlis (dooming his family to death if he fails and killing everyone connected to Garlis) or listen to the offer (itself an unpalatable proposition).  

Adam arrives in Fengow to discover that the Mosak have turned on each other due to Garlis' whispers.  (Opeña produces a spectacular splash page to show how utterly devastating the loss of such a beautiful place is.)  A Mosak hounds Adam as he rides through the city, accusing the Osidises of abandoning them to fight Garlis on their own.  Adam reminds the Mosak that they exiled the Osidises, but it does little to assuage the Mosak's anger.  Adam arrives at Garlis' throne room, encountering a pink-skinned woman whom he knew as a boy.  She allows him to enter, and we meet the God of Whispers, who asks Adam if he'll hear his offer.

Seven to Eternity #2 (TPB):  In this issue, Remender gives us all the background we need to understand why Adam's interaction with Garlis is so fraught.

In the past, Adam's mother forces Zeb to take Adam with him to a trading post so that he can start learning the world's ways.  As Zeb tries to get a reasonable price for medicine for Adam's brother, Peter, a younger version of the pink-skinned woman whom we saw last issue approaches Adam.  She keeps pestering Adam for his name, and he eventually tells her his first name.  Zeb uses his Mozak gift to learn that the merchant is "uninhabited" but discovers that the girl is.  He grabs Adam and flees without the medicine.  Adam eventually forces him to stop, and an irate Zeb smacks him for talking with the girl after Zeb told him to talk to no one.  But, Zeb also realizes that Adam's mother was right, that he waited too long to tell Adam the way of things.

In a flashback, we learn that Zeb and Garlis served in the Mosak Warden Temple together.  Garlis' Mojak gift was to bond with other spirits if they invited him to do so.  To convince a person to accept the bond, Garlis offers him his heart's desire.  Once bonded, Garlis is able to hear and see what this person does forever.  Zeb observes that Garlis also seems able to see what a person's desire is, since he's then able to convince the man that he needs what he wants.  Zeb tried to get Garlis tried for misusing his gift, but Garlis murdered the Arbiter and used his whispers to convince the Mosaks that Zeb did it, resulting in the Osidis' clan's exile.  As Garlis took over Zhal, he blamed each terrible event on the Osidis clan, pushing them further into exile.  Zeb begs Adam never to hear Garlis' offer...

...setting up the scene in the present, as Adam stands before Garlis.  He observes that Adam has seven children, making it clear that he's willing to act against them.  The Mosak Emperor is also present; he obeys Garlis, who informs us that he precipitated the uprising to force the Emperor to hear his offer.  Garlis reveals that it's actually the pink-skinned woman, Jevalia, who sees men's hearts' desires.  (At this point, I understand that Garlis' gift is to take control of people once they hear his offer and that Jevalia's gift lets him know what he should offer.  But, I don't yet understand how Garlis upholds his part of the bargain, giving the person what they desire.)  Adam says that he's willing to hear the offer if Garlis protects his family and clears his father's name, but Garlis reveals that he knows that Adam only has a few months left to live.  As such, Garlis makes his offer:  he will cure Adam's disease.

Before Adam can decide, a white owl enters the throne room, and Garlis suddenly realizes that he can't hear his subjects.  A great green beast then breaks through the throne room's wall.  Garlis hilariously asks the beast, whose name we learn is Drawbridge, if he has an appointment.  Drawbridge's gift appears to be to create a portal with his mouth:  four humanoids exit from it, calling for Garlis' blood.  Garlis' messenger, who we learn is named the Piper, calls forth the mud creatures that he used against Zeb.  However, the White Lady (one of the four humanoids, who "walks between flesh and spirit") tells the creatures that she rejects the proposition that we all have one desire so strong that we will sell out our loved ones.  She convinces them to attack the Piper instead.

Meanwhile, another humanoid, Patchwork (who can lose a limb and replace it with someone else's) is making quick work of Garlis' guards.  Jevalia - who was, we saw earlier, the Emperor's desire - leads the Emperor from the battle.  He tells her that he made a terrible mistake and asks whether they can defeat Garlis.  Jevalia escorts the Emperor around a corner to where the actual Jevalia - who curses the Emperor as a coward in whom they had all put so much trust - is hiding with Adam.  The other Jevalia reveals himself as a shapeshifter, and he slits the Emperor's throat before asking Adam if he chose to hear the offer.

Seven to Eternity #3 (TPB):  This issue opens in the past, as Zeb and his family travel to "the Sage" who I believe the merchant mention last issue.  Peter is dying, and Zeb plans on offering anything - including his life - for the Sage to heal Peter.  But, the Sage refuses.  Adam swears vengeance when he's older, but Zeb tells him that the Mosak won't exist when he's older.  At his gravesite, Peter's mother offers the funeral prayer, and we learn that the dead join "the Well."  Adam blames Zeb for Peter's death, but his mother cautions him that the Mosak hate Zeb because he reminds them who they once were.  She then hands Adam a nail made from Peter's blood.

In the present, Adam lies to the shapeshifter - a purple-skinned man the humanoids call Goblin - and tells him that he didn't hear an offer.  Adam refuses Goblin's call to join their fight since, thanks to the Mosak, the time to fight is past.  Goblin tells him that the plan is to take Garlis to the wizard Torgga in the Poison Isles, where she'll disconnect him from the people and then they'll kill him.  

Garlis continues to his bitchy hilariousness here ("Will someone please exterminate this damned pest so I can contact some assistance!") as Patchwork engages him.  He offers to return her family, and she declines, having figured as much that he'd offer her that.  The Piper manages to stop her before she strikes Garlis, and Goblin presses the attack.  Goblin wryly notes here that the rumor that no one has ever refused one of Garlis' offers apparently exists because he kills anyone who does.  Meanwhile, the humanoid that the others call "Healer Monkey" heals where the Piper stabbed Patchwork.

Adam is surprised that Garlis' offer has paralyzed him, and Jevalia is panicked of Garlis' wrath once he learns that she led the team here.  Meanwhile, Drawbridge, Goblin, and Patchwork frantically try to take down the Piper.  Healer Monkey is distracted while trying to heal Goblin, allowing one of the Garlis' men to kill him.  Garlis has had enough and demands the Piper open the Well's curtain.  The White Lady demands that Goblin stop him, but he's too late, and a Celestial-like figure emerges.

The figure is angry that he was disturbed, telling Garlis that he won't lend out a "spiritome."  Garlis promises to add to it, and the Celestial-like figure exults at the "last among the spiritomes needed for chronicling:"  "she who cheats the Well to command tomes on Zhal" (White Lady), "he who walks in my realm as means of travel" (Drawbridge), "she who steals the shell meats of other" (Patchwork), and "the last of thieves, master of shadows and guise" (Goblin).  Before the Celestial-like figure collects them, Adam fires Peter's bullet.  It isn't just Adam's "final communion" with Peter; Peter's charm and grace overwhelms Garlis and the Piper.  The team takes its shot:  Drawbridge grabs the Piper, and Jevalia bashes in Garlis' head with a hammer.

In the aftermath of the win, the team mourns Healer Monkey.  The White Lady is ruthlessly cruel with Jevalia, who she treats as a whore, and Adam, who she treats as a traitor.  Drawbridge reports that he only managed to send the Piper a few miles, and the team then teleports through him.  As Katie watches in the shadows, Garlis' army panics when it can no longer hear his whispers.  The soldiers follow Drawbridge, believing that he has Garlis, but it's just a diversion.  Spiritbox, a hooded figure who speaks in a robotic font, joins the team, which hopes to get as much distance as possible between them and the soldiers before they realize that Drawbridge doesn't have Garlis.  Adam agrees to join the team so long as they swear to clear his family name and keep his family safe.  We learn that the journey is three months' long, and the titular seven begin it here.

Seven to Eternity #4 (TPB):  As the team travels, they get to know one another, and it isn't pretty.  Goblin reveals that he's the last of his kind, and Adam explains that communing with the dead is his gift.  His nails allow him to use the dead's gifts.  As Adam descends into coughs, Goblin suggests that he get some rest, and the White Lady posits that his blood is weak due to his tainted bloodline.  Adam and Jevalia ask how she manages to be so pompous when she did nothing to prevent the Mosak slaughter.  She starts to claim that the Mosak fought bravely while the Osidises hid, but Spiritbox calls bullshit, revealing that Torgga had Spiritbox kill Mosak who heard the offer.  (It raises interesting questions about whether Spiritbox knows Adam heard the offer.)  

Adam is appalled that they're traveling with a murderer.  When he mentions that his family suffered more than "any" at Garlis' hands, Patchwork interjects.  She tells the story about how her city of Rosill accepted refugees and refused Garlis' men entry.  Eventually, Garlis isolated and starved the city, rewarding men who said the refugees were the cause of the city's problem.  When the riots started, Patchwork's parents tried to save their neighbors, and the rioters murdered her whole family.  Patchwork only survived because the soldiers sliced her to pieces and her gift revealing itself, binding her to the limbs of her family.  (Oof.  Talk about grim, Rick.)  When Patchwork suggests the Osidis clan was lucky for its exile, Goblin calms down everyone, noting that nobody can understand someone else's suffering.  The team then faces the reality that they have to feed Garlis, who they've left in the cabin for days.  

When they open the cart's door, Garlis is his charismatic best.  In his commentary, we learn that Goblin's assassins murdered Garlis' wife and that the Piper is his son.  He expresses surprise that Zeb didn't do more to save Peter, prompting Adam almost to kill him with a nail.  The White Lady prevents the spirit from killing Garlis, but Pathwork also loses her shit, telling him that she's read the tomes and knows that he's a goblin prostitute's son.  (For all her earlier claims of embracing Rosill's racial harmony, she uses some pretty disgusting words describing goblins.)  The White Lady manages to keep Patchwork from killing him, and Adam apologizes for letting him under his skin.  Garlis laughs, saying that he's only begun getting under his skin.  Meanwhile, the Piper manages to catch Drawbridge and uses his gift to get Drawbridge to reveal the team's location and plan.  

Later, Adam then narrates his dream to us, of Garlis' assassins killing his family.  He flees into his father's den, where he asks his father if he really let Peter die by not hearing the offer.  His father tells him that he'll never get what he wants - quiet moments with his family during a simpler time.  But, he didn't hear an offer, so it's on Adam to decide what to do next.  Adam is startled awake to Garlis murdering Patchwork.  Goblin asks if Adam freed Garlis after hearing his offer, but the White Lady defends him, saying that he hadn't.  (Maybe Adam hasn't heard Garlis' real offer.)  It turns out Garlis palmed the key from Patchwork when she attacked him, and he killed her for besmirching his mother.  (We learn he's leveled cities over such allegations.)  Spiritbox returns Garlis to the cart but then asks the question that sent a chill down my spine:  why didn't Garlis escape when he had the chance?

Friday, February 18, 2022

Over Year-Old Comics: The Top-Shelf January 6, 13, and 27 (2021) Edition (HERE BE SPOILERS!)

Star Wars #10 (January 6):  This arc is definitely channeling "Empire Strikes Back" in that things go badly and get worse for the Rebels.  

Threepio manages to reactivate the obsolete protocol droid, or Talky, but Lobot has to intervene to make him function.  Fearing the Rebellion will just throw him on the scrapheap when they get the Trawak codex, Talky negotiates a deal with Landy to provide the translations, though Lobot will need to continue working around Talky's processing-unit corruption.  

Leia sends off Starlight Squadron, under Shara Bey's leadership, to the most likely rendezvous points for the other Rebel Fleet cells.  Off Felucia, Starlight finds the Sixth Fleet's remains.  They also find waiting for them Imperial probe droids, which attach themselves to the fighters' Astromechs to try to crack the new Rebel codes.  Bey has everyone eject their Astromechs and initiate their self-destruct sequences, which solves the immediate problem but leaves Starlight Squadron with no path home (since the Astromechs contained all the navigational data).

Meanwhile, Talky can apparently heal the "stutter" in Lobot's interface between his organic and "calcutronic" elements but keeps this information to himself.   With Starlight offline, Leia orders Talky to generate more codes, though Lando balks when Talky informs them the strain of Lobot continuing to operate Talky will likely kill him.  Given his wife is missing, Kes pulls a gun on Lando, demanding that he lets Talky do his job so Leia can transmit the emergency protocols.

If the first iteration of this series was full of camaraderie, this iteration is notable for how little everyone likes one another.  With Han frozen in carbonite and Luke disappearing on missions, Leia is left to navigate a lot of competing egos and interests.  I'm really enjoying it more than I should, which is a testament to the sort of excellent characterization that Soule often delivers.

Star Wars:  The High Republic #1 (January 6):  Scott has a high bar to clear here as he essentially has to sell us on the entire concept of the High Republic line.  I'll be honest  that I'm not sure he sticks that particular landing.  This issue isn't bad, per se, but it runs along particularly well trod paths:  the Padawan sure that she's going to fail her test, the "test" isn't really a test because the event that interrupts the "test" is actually the test, the annoying yet vaguely cute alien.  I'll hang in there for the initial few arcs because it's a Star Wars story, but at some point Scott has to offer something more compelling than what we saw here.

Star Wars:  Darth Vader #9 (January 13):  I was not a fan of "The Rise of Skywalker."  Actually, to be more specific, I was a fan of "The Last Jedi" and "The Rise of Skywalker," but I wasn't a fan of us having to pretend they were somehow in the same continuity.  "The Last Jedi" exists now as almost a "What If...?" interlude interrupting the duology of "The Force Awakens" and "The Rise of Skywalker."  All that said, I'm definitely on board with Pak exploring the Emperor's construction of a secret armada on Exolgol and making it (hopefully) make more sense than it did in the movies.  I also hope Ochi manages to survive Vader, because, other than Aphra, he's probably the best new character the rebooted Marvel Star Wars continuity has produced.

The Last God #12 (January 27):  I read this issue right after issue #11, as I couldn't wait to see what happens.  I'm glad I did.  The first 11 pages really finish issue #12 with the last seven pages serving as a coda to the series.

With Skol and Valko seemingly dead, Cyanthe, Haakon, Kolba, and Shadow stand alone facing a Mol Uhtlep-possessed Eyvindr.   The Last God takes a minute to gloat, declaring his intent to descend the Black Stair at long last and send Cain Anuun into the Void.

Kolba begs a dying Skol to rise, but she tells him that they have all the help that they need in him, Mol Choresh, the God of Riddles.  Dun-dun-DUN!  Skol asks if he's always been Kolba, and he says that he hasn't.  His brothers and sisters all inhabited one body and thus died.  But, he has passed among living creatures for eons to see the world.  When he learned Mol Uhltep's avatars were born, he tried to steer everyone to the Black Stair.  Federici then shows us that Mol Choresh had inhabited several characters who moved along the story (e.g., from the first issue, the woman selling the dead puppies and Eyvindr's friend who led him into the battle against the Mol Uhltep-possed King Tyr).  He acknowledges that he may now have to do a little more to save Ang Luthia's creation.

At this point, everything starts to move very quickly Haakon tells Mol Uhltep that he'll not have Eyvindr or the rest of them and uses his power to separate the Last God from Eyvindr.  Mol Uhltep then destroys Haakon, and Federici makes it devastating:  we and Eyvindr watch in horror his skeleton and hammers simply fall to the ground.  Mol Choresh then gives himself to Skol as the Fells Pyre was extinguished when Valko stabbed her.  (I don't remember why that happened exactly, to be honest.)

The fellowship is now bringing the fight to Mol Uhltep.  Eyvindr, now Fey-infused, is at his best here, asking Mol Uhltep what color a god bleeds.  An awakened Skol chides Mol Uhltep, telling him that it was unwise to bring them to the Fellspyre since they now have a living god with them.  With Mol Uhltep on the ropes, Skol tells Cyanthe that she should be the one to kill him:  she infuses Cyanthe's arrow with Mol Choresh's energy and a determined-looking Cyanthe lets loose her arrow.  Mol Uhltep appears to return to the Void.  Valko survives for a last jab at Eyvindr, who thanks him for saving his life countless times.  Eyvindr and Cyanthe take dying Valko's hand, and Cyanthe tells him that he did what a Ferryman king failed to do.

In the past, we see a laughing fellowship together, and Cyanthe asks Haakon to sing a song.  It's a beautiful song, made all the more poignant as Kennedy Johnson reveals that they're approaching the House of Ruarc, where their fellowship shatters.  The song - about three mysterious adventurers giving gifts to a poor hunter who shares his meal - overlays the series' coda.  In the present, Eyvindr, now the Fey's guardian, brings Valko's corpse to his people.  Cyanthe and Shadow return home, and, in the back material, we learn that Cyanthe becomes Tyrgolad's undisputed ruler, even after she frees the slaves and bans Freyth's worship.  Skol, now the Goddess of Riddles we learn in the back material, returns to the Pinnacle and runs the Guild Eldritch seemingly without human sacrifice.  The issue ends unexpectedly peacefully, as Evindyr sits on a quiet bank and watches a second Fey being born.

I mentioned in my review of last issue that I hoped - but doubted - that some characters enjoyed a happy ending, and I'm surprised Cyanthe and Eyvindr do.  Haakon and Valko do in their own way, relieved of the burden and doubts that they carried for so long.  But, Cyanthe is redeemed in a way that she deserved, after the horrors she endured with the original fellowship.  It also isn't hard to imagine the joy that Eyvindr feels sitting on a riverbank watching Fey frolick after a lifetime in the slave cradles.

In his letter at the end of the issue, Kennedy Johnson answers what I long wondered:  what next?  I had thought the "Book 1" tag on the front of this series meant that we'd likely not destroy Mol Uhltep in the end.  But, Kennedy Johnson acknowledges that the simple world that he intended to create had more became a world he unearthed, which definitely is how it felt.  He hints at all the potential stories of all different types that Cain Anuun has left to tell:  the stories the Sholtuan pirates tell of the Un-Men, the demigods, demons, and elementals like Norduuk that exist.  He even acknowledges that he might not be the one to tell them, implying that the Book 1 of the "Fellspyre Chronicles" is really Book 1 of this amazing world called Cain Anuun.  

Reading this series felt like being part of the group that initially played Dungeons & Dragons with Gary Gygax without necessarily realizing what it would become.  I can't wait to see where Kennedy Johnson and all the other artists and authors go with Cain Anuun.

Also Read:  Dungeons & Dragons:  At the Spine of the World #3 (January 6); Star Wars:  Bounty Hunters #9 (January 27)

Thursday, February 17, 2022

Over Year-Old Comics: The Top-Shelf December 9, 16, and 23 (2020) Edition (HERE BE SPOILERS!)

Star Wars #9 (December 9):  This issue is fun.  I mean, sure, a Red Shirt sacrifices himself so the Rebellion can survive, yadda yadda yadda.  But, it's mostly just fun.  Soule uses a MacGuffin in the form of an old protocol droid that speaks a long-dead language as a way to pull some folks off the bench - including Poe Dameron's father Kes - and send them on a heist mission.  Lando and Lobot are also conscripted to help, and Soule uses their participation as a reminder that no one - and I mean, no one - trusts Lando.  In the end, the team gets the droid, but its processors are corrupted, frustrating Threepio's plan to use them as the basis of the new Rebel code.  Poor Threepio.  His one shining moment...

Star Wars:  Darth Vader #8 (December 16):  This issue is fascinating.  We learn the creature that we saw at the end of last issue is called the Eye of Webbish Bogg.  It's a creature of the Force, though I'm not sure if it's specifically of the Dark Side or just generally of the Force.  At any rate, as it sends attackers at Vader, it peppers him with questions about how he's been a pawn in many, many people's games.  I hadn't really thought of Vader in that way, though the flashbacks that he has to Obi-Wan, the Emperor, and Luke really underline how little control he's had over his narrative lately (if ever).  As the Eye says, "Or has your choice been chosen for you?  Or have you been chosen?  If you could choose, would you be chosen?  If you've been chosen who cares what you choose?

The Last God #11 (December 23):  And here I thought they might win.  I mean, Kennedy Johnson made it pretty clear that this story wasn't going to have a happy ending for everyone.  But, I thought maybe one of the kids might survive the encounter with Mol Uhltep.

Cyanthe and Eyvindr have a lovely moment, as Eyvindr admits that, as a slave-cradle child, he dreamt that Cyanthe and Tyr would come claim them as their son one day.  Cyanthe admits that she knew that he was Tyr's son, from the way that he wielded his axe alone.  She apologizes to him, saying that it would've been better if he had never heard their names.

This conversation is occurring as Haakon brings the fellowship (or, at least, what remains of it) to the Well of Endings, a place where the Author of All Things casts out the creations that he found displeasing.  He could never remake them again, and history would forget them as if they never existed.  Haakon plans to push them into the well, noting they exist at this point only to fulfill Mol Uhltep's prophecy.  Kolba is appalled, and Cyanthe orders him to stop.  Haakon admits that he takes no joy in killing them and tells Cyanthe that it's her fault.

Then, Mol Uhltep reveals himself by taking over Cyanthe, attacking Haakon for presuming again to try to kill him.  But, Shyf shines brightly, using her magic to dispel Mol Uhltep.  Cyanthe is amazed that Shyf rid her of Mol Uhltep's influence.  Answering a question that I had several issues ago, Shyf reveals that she's a vessel for Ang Luthia's, the Author of All Things', power.  He's the only one to defeat Mol Uhltep, and Skol reveals that it's how they'll defeat him again.  Cyanthe is annoyed Skol is going to save them again, and Haakon begs for forgiveness for almost killing her.

Haakon joins the fellowship, and they make their way to the Black Stair.  Eyvindr and Valko also share a lovely moment, and I should've known their fates just from that.  Upon approaching the Stair, Skol, Tyr, and Veikko await them.  They're willing to let everyone but Haakon pass until Skol sees Kolba and demands that they all die.  Before the battle, Haakon had used Fey magic to give Eyvindr a magic arm as well as one of his hammers.  He implores Eyvindr to be more than his father, to which he responds "Yes," as he leaps into the fray.  Cyanthe asks Kolba how the creatures knew him, and he doesn't know.  Veikko admits to Valko that she always saw the Black Crown above him and purposely held back his advancement in the Ferrymen's ranks so he'd never come to the Stair.  Valko cuts off her head, and she warns him that his use of Ruarc's blade to save Eyvindr spread Ruarc's corruption to him, just as it did her when she saved Eyvindr on the bridge.  Meanwhile, Cyanthe and Shadow make short work of Tyr as Kolba and Shyf take out Skol.

As they advance up the Stair, Haakon tells Eyvindr that he was also a slave of the Penaunqua tribe, to whom his great love belonged.  Haakon promises to speak more of it when they're done, and they reach the Fells Pyre.  As Mol Uhltep arrives, Skol thanks everyone for getting her there and begins to explode to destroy him.  But, Valko is suddenly corrupted and runs through Skol with his sword.  Cyanthe kills Valko to stop him, but she's too late as Skol is dead.  Suddenly, Eyvindr's missing arm grows thorns, and he becomes the Last God's avatar, swearing to return Cain Anuun to the Void.

So, yeah, it doesn't look like it's going to turn out well for the gang.

Undiscovered Country #11 (December 23):  OMG, you think you know where this issue is going, but that last page is a fucking doozy.

The issue begins with the corpse-like figure that we saw at the end of last issue confirming that she's Dr. Jain.  Ace and Valentina are appalled when she says that she's excited to show them the beauty of what they're doing in Unity, and she ignores their complaints as she wraps them in the same circuitry attached to the dangling brains and her coffin.  She then calls to Sam, whom she notes didn't seem like himself for a moment.  He blames it on the Destiny Man's "brief" infection.

In Unity City, Chang is telling everyone how amazing the connection to Unity was.  Daniel expresses concern over how easily Dr. Jain took control over him, and the Destiny Man's infection attacks Dr. Jain before she can explain more.  She fights off the infection and then hands Charlotte Unity's key:  a first-generation iPod.  (Heh.)  She reveals that, when the team decides which zone along the Spiral has the most to offer the world, the team can alert Aurora of its choice.  Aurora will then bring the team to its headquarters and give them "what you request to take back to the world."  (It's presumably the Sky cure, but I have my doubts.)  Jain offers to show the team the truth about Unity, but Charlotte refuses to see it without Ace and Valentina.  Dr. Jain tells her that they're already linked.  Chang talks about how he was raised in a Jakarta slum and became a diplomat because he survived by conning people.  He asks them to give Unity a chance given the beauty of what he saw.  They all agree, and Dr. Jain extends the circuity around them.

Meanwhile, the Destiny Man fights against Dr. Jain, telling her that Aurora admitted him, something that Dr. Jain finds impossible.

In the Metaverse (more on that later), Ace and Val inform the team of Dr. Jain using children to power Unity.  She appears at that point to give a long-winded explanation about how America's innovations - the airplane, the automobile, the internet - were all innovations that connected us in ways that allowed us more space.  "We talk on the phone and don't have to see each other."  America was the perfect place for these innovations:  "To be part of a connected system, to give what must be given, and then to retreat to whatever life one wants to make for oneself."  It's basically a typical megalomaniacal TED talk on steroids.

Dr. Jain explains the neurolink technology required more bio-power than Unity could generate and, as we saw, she was thwarted when she tried to pull from other zones.  Unity's citizens then made two decisions.  First, at the age of seventy, people plugged their bodies into the engine and their minds into the server (hence, the Dr. Jain that we saw in the U.S. Capitol).  More terrifyingly, they created a mandate that all second children would be given to the system at birth.  It would be a continuation of the womb, where they lived in eternal bliss.  Ace and Val immediately take issue, arguing that happiness comes from experience.  Before they can debate the issue, the Destiny Man again distracts Dr. Jain.  She then delivers another bad Silicon Valley pitch.

I have to stop here to say that Snyder and Soule get this part perfect.  It's exactly what Mark Zuckerberg would say if he were caught harvesting children's brains to power the Metaverse.  Like, exactly.  The fact that Snyder and Soule wrote this issue before Facebook became Meta is another creepy example of how predictive they are.

Jain releases the team, and Ace and Valentina are inexplicably now in Unity City with them.  Chang not unreasonably suggests they choose Unity because they could probably create the cure there, and Janet -- also not unreasonably -- suggests that it seems hard to bet that they're going to find something better than Unity as they walk the Spiral.  Valentina mentions the children, though Ace (also not unreasonably) mentions that technology always needs more power than its given.  It's Charlotte though who provides the argument that sways them:  if Aurora -- and not the empires -- picked them, then it probably makes sense to head straight for Aurora, to walk the entire Spiral.  Daniel and Valentina agree that they've been thinking the same thing, and Ace, Chang, and Janet don't object when they say that they want to move to the next zone.

Before they move, Daniel tells Lottie that they may never hear their parents message.  She tells him that she wants to hear it from them and then hugs him, apologizing for not believing him.  It's a lovely and overdue moment.  Dr. Jain then reveals that the reason that Ace and Valentina are with them is that she's kept them all in the Metaverse while moving their bodies to the U.S. Capitol.  They'll become part of the system while living out their days in peace.  She'll have "her" versions of them pick Unity so that her tech will finally move beyond the Second Sealing's wall and "the world will be in Unity."  Creepy?  Oh, most definitely.

We end with an interesting post-script, where we learn that the Juneau Event entailed the United States in 2041 (or Year 12 after the Sealing) firing a weapon that poured enough energy into Alaska to scour the state clean.  What the fuck was happening in Alaska that the United States considered it such a threat?  I can't wait to hear!

Also Read:  Star Wars:  Bounty Hunters #8 (December 23);  Dungeons & Dragons:  At the Spine of the World #2 (December 30)

Wednesday, February 16, 2022

Over Year-Old Comics: The Top-Shelf November 4, 18, and 25 (2020) Edition (HERE BE SPOILERS!)

Star Wars #8 (November 4):  It's hard to have sympathy for Zahra when she complains to Leia that a terrorist (i.e., Rebel) attack killed her parents and another one killed her mentor when said mentor, you know, destroyed Leia's planet.  But, Pak is making exactly that point here:  her confrontation with Zahra leaves Leia uncharacteristically unnerved since it's clear to her, and us, that Zahra is unhinged.  I'm intrigued to see to what lengths Zahra is willing to go to extract her revenge.

Die #15 (November 18):  Oof.  This issue, man.

Matt arrives at Verdopolis all anger and rage, and Hans is still on fire throughout this issue in depicting him.  Realizing that she's a coward, Ash's first impulse is to agree to go home, but Izzy says that they can't agree because they still have people to help.  Isabelle also notes that Matt probably wouldn't accept a surrender.  Ash suggests throwing all the city's resources at him, and Izzy is appalled that she would suggest sending those people to their deaths since Matt will cut through them like a knife through butter.  But, as Ash notes, her only power as queen is the city; if Matt kills people, it's on him.  An even more appalled Izzy calls on the Dreamer to put the entire city to sleep, ruining Ash's plan before she can implement it.  Izzy tells Ash that they will face Matt alone, and they're surprised to discover that Augustus is also still awake.  (As he reminds us later, he's God-touched, which is probably why he remains awake.)  Ash then takes Augustus and Izzy to the basement.

In Glass Town, Angela struggles to hack the Forge as Chuck, Delighted, and Dour fight the Predator-like defenses.  Dour sacrifices himself to save Chuck, and Gillen delivers perhaps this series' most heart-breaking scenes here, as a crying yet smiling Delighted tells Chuck that he wishes that he could mourn his friend but NPC aren't allowed such freedom.  (Oof.)  Chuck tells Angela to make it with the hacking, and she's forced to dedicate all her resources to it, freeing Molly from her control.

In the basement, Izzy confirms that she agreed never to bear a child.  Ash asks if she regretted that decision, because she, too, used to feel like she never wanted a child.  Izzy says that she hasn't, because she's just such a mess.  (At one point, Izzy says that she understood the subtext of "used to" and apologizes to Ash.  I didn't get this part, but I think that it's because Ash didn't get to deliver Augustus.)  Before they can actually have a grown-up conversation, Matt arrives.  Izzy gets the idea from him of combining Bear and Pyrrhus.  But, as Ash says, gods are creatures of belief, and Matt knows that he wants them dead.  Matt starts making short work of the gestalt god, and Augustus prepares to attack.  But, Ash can't let him do so, so she uses the Voice to stop him, freeing Zamorna.  She tries to use the voice on Matt, and the Maul and the Sword simply laugh at her.  

Ash asks for the Grandmaster's dice, and Sol asks if she's sure, since Galadriel turned down the ring.  Ash notes to herself that, after reading "The Silmarillion," she realizes a young Galadriel would've taken it.  She takes the dice...

...and holy shit Gillen reminds us - as if we need reminding - how fucking brilliant he is.  Augustus tells his mother that, as he's "divinely touched," he knows magic and the dice aren't magic.  Sol disagrees, saying that he killed the Grandmaster to get his die and that he's the Grandmaster...until he realizes that he isn't.  It is a toy, and he was never the Grandmaster.  

Realizing that she's fucked, Ash tells Matt to stop attacking the Bear/Pyrrhus, since it's killing Izzy.  She tells him that Izzy stayed to help people so he should kill her.  But, Zamorna is coming to kill her anyway, so he should just let him do it.  She tells him what he already knows, that Die is a threat to everyone back home and pledges to follow him if she survives to save the "real" world.  She realizes as Zamorna arrives that she was never Cleopatra or Galadriel - she was Wormtongue, manipulating the ruler.  Ash tells Matt that his father didn't raise a murderer as Zamorna appears over his shoulder.  Using the Sword and then the Maul, Matt destroys Zamorna, agreeing that his father didn't raise a murderer - his friends made him one.

At Glass Town, Angela can't bear to an attacking Molly, using her powers to stop her and allowing the Forge to create the die.  An outraged Chuck tells Angela that she doomed the "real" Molly and the entire "real" world because she couldn't kill this Molly but realizes he's being an asshole and comforts her.  At that point, the "invisible beings" retreat (they're the Predator-like creatures who I assume were Little England's Invisible Men).  Ash, Izzy, Matt, and Sol then arrive in Glass Town.  Sol informs them that the dice are traveling to the center of world so haven't yet left Die.  If they can get to the center of the world before them, the team could prevent them from combining our worlds.  Delighted then informs the team that his people have a tale about a dangerous mine that reaches to the center of the world, though no one has survived.  To quote Matt, "we're going down a fucking dungeon."

I mean, all fucking right!  Just when I thought Gillen couldn't be giving us such an amazing RPG tale, he takes us into a fucking dungeon.  I'm so excited about this next arc, particularly what happens now that everyone is on much more even footing.  Along those lines, Gillen makes it clear that Sol is now a player, and I'm fascinated to see how his addition affects the team's already contentious and fucked decision-making process.  Also, everyone - even Chuck - has undergone growth here except Ash.  What'll it take for her to do so?

Star Wars:  Bounty Hunters #7 (November 18):  Man, this issue is brutal.  Valance brings Cadeliah to the Rebel base on Lowik where Yura and her husband live (the same one that Valance helped establish in "Target Vader" #6).  The Rebels barely manage to fix some of Valance's injuries before Zuckuss and 4-LOM arrive.  Valance stays alive long enough to make a deal with Zuckuss to give him a head start before they go after him and to cease their pursuit of the girl's bounty.  In exchange, Valance offers them Yura's ruby.  Zuckuss accepts since, between the ruby and the money that the Empire will pay them for the Rebel base's location, it nets out the loss of the Solo bounty.  Yura promises to take care of Cadeliah and, knowing that she likely won't see him again, tearfully tells Valance that she would've loved him despite how he looked if she only knew that he cared.  Valance tells her that it's because he cared that he couldn't let her wait for him.  With tears in his eyes, a broken Valance departs.  I mean, it's just brutal.  It's hard to pull off this sort of emotion in comics or science fiction, but Sacks does such a spectacular job of it.  After all these issues featuring Valance, I think we finally see the extent to which he's been a hollow shell ever since he became a cyborg, going through the motions because he just doesn't know what else to do.  Oof.  Poor Valance, man.

The Last God #10 (November 25):  And the truth comes out!  I wasn't expecting to get the answers to all our questions in this issue, which implies to me that we're going to get answers to questions that we haven't thought to ask in the next two issues.

Cyanthe flees with Shyf on the back of Shadow as the blue dragon unleashes a blue-colored flame at them.  Shyf tries to attack, but the dragon dismounts Cyanthe and Shyf by hurling Shadow.  Kolba manages to hit the dragon with lava via his ability to control stone, but the fight ends when Cyanthe demands the rider show himself because she knows who it is:  Haakon.  I was shocked, y'all.  I truly didn't see that development coming.

Cyanthe and company follow a bent-over Haakon as he reveals that he saved Eyvindr and Valko.  He tells Cyanthe that he survived on grubs and roots to guard the Black Stair from them, "those Mol Uhltep warned us of thirty years ago."  Haakon admits that he let them live solely to draw out the rest of the team.  When Kolba asks how he knew they were coming, Haakon explains their coming was foretold.  

At this point, we move into the past.  Haakon recounts the treacherous climb up the Black Stair, the fellowship battling all sorts of creatures on their way to the top.  They then come face-to-face with Mol Uhltep.  Skol warns everyone to stay near the Pyre as the battle begins.  Cyanthe shouts that the Fey's power seems not to work against him while Haakon encourages them to keep fighting.  It's here we see the image that Skol saw in the Bloodglass happening:  Skol strikes Haakon from behind with her magic, breaking his back.  Veikko is enraged, but Skol tells her that the Bloodglass foretold that the Fey's power isn't enough.  But, Skol says that, since Mol Anwe created the Fey and Mol Uhltep, they can destroy one by destroying the other.

A broken Haakon begs the fellowship through gritted teeth not to take that step.  He expresses his belief that they can defeat Mol Uhltep, but Skol insists that she's seen that they cannot through the Bloodglass.  Jorrun and Tyr easily agree, and Veikko less readily.  Cyanthe gets ready to battle to save them, telling them that Ruarc made them all monsters.  Tyr then confesses that he does truly love her, the songbird that keeps them true.  He tells her that they've done what no one else could, but they can't take this last step because they lack the power.  He says that Skol has been right since the beginning and that, if they take this last terrible step, they'll save the world (and become kings and queens, important to Tyr).  A tearful Cyanthe agrees.  Jorunn, Skol, Tyr, and Veikko begin to murder the Fey, with Skol murdering Grey when he tries to stop them.  Skol binds Cyanthe when she tries to kill her so they can continue killing the Fey.  Before Mol Uhltep dies -- because Skol was correct -- he issues his threat that they will see their sins made flesh and lead Mol Uhltep's "most beloved servants back to the Fells Pyre."

In the present, Haakon explains that he woke near the Pyre after the fellowship left.  He wept for having led the Fey, who trusted him to protect them, to their deaths.  Then, he felt a trace of the Fey's power, so he held his hammer and prayed.  He gathered the remnants of their spirits until he held a tiny seed of light.  Cyanthe is appalled and shocked when Haakon reveals a living Fey who grew from that seed.  She tells them that all their sacrifice - and, for her, most importantly, Grey's death - was for nothing because of him.  Haakon tells her to get off her high horse, nothing that she's brought the children of Skol, Tyr (to Eyvindr's surprise), and Veikko to the Stair.  He says that they each wear "the crowns their true father gave them" and the final pages shows each of them bathed in a red light wearing a black crown.

I can't explain how brilliant I find this revelation.  I thought we were going to learn that the fellowship murdered Haakon because they made a deal for power with Mol Uhltep.  But, no.  They did the terrible thing that they did in the hope of saving the world (even if Jorunn, Skol, and Tyr were also motivated by power).  Instead, it's Haakon who dooms the world by bringing back the Fey and thus opening the door to the return of the Flowering Dead.  Suddenly, the whole narrative is flipped:  the cursed heroes who "claimed" to kill Mol Uhltep thought that they had done so, and the "new" heroes who came to the Stair to kill him again may in fact be the harbingers of the end of the world.

Undiscovered Country #10:  In the past, Jain describes her vision for Unity, but Sam confronts her about using more energy than she's been allotted to develop it.  Sam insists that it's time for her to share her research with the other zones, but she refuses, saying that she wants to do it with her people.  She pledges to make the system self-contained, and Sam gives her one year.

In the present, Ace and Valentina travel across the Shining Sea to the location of the electromagnetic burst that the rest of the world tracked 16 years earlier.  Ace explains that it was the second biggest reading after the Juneau Event but admits that even he doesn't really have a theory about what happened.  They come across a dead techno-whale and discover that a shark that looks a lot like the ones they saw in Destiny killed it.  As they're closer to the site of the "Liberty Surge" than the shore, Valentina allows Ace to take her that way to escape the shark.

Meanwhile, in Unity City, Charlotte and Daniel beg Jain to let them finish the memory from their parents, but Jain explains that Unity's memory lies in its structures, so they need to help fend off the attacking Destiny creatures to save the memory.  Jain suddenly takes command of all of Unity's citizens, including Chang.

Ace and Valentina stumble upon a walled-off replica of the U.S. Capitol and follow one of the sharks through the wall that it shatters.  They barely escape a techno-whale (which destroys their car), and a holographic Sam greets them.  Sam explains that they're only there because Jain is distracted but that they are in the right place.  Jain did find a solution to her energy problem, but it started all 13 zones on the path to isolation, starting with Alaska (presumably with the Juneau Event).  It was Jain's job to make them all play well together, but, as Sam explains, she never got there.

In Unity City, Jain fends off the attackers.  Janet accuses her of using her people to do so, but they explain that they all made the choice to make themselves available for defense of the common good when they became Unity citizens.  Jain says that she's glad that they got to see Unity at its best, since the United States before the Sealing was so divided that the only thing one side cared about happening is the other side losing.  Chang agrees, telling Janet that his experience was beautiful.

In the Shining Sea, Ace and Valentina enter the U.S Capitol's dome to find a multitude of brains connects to wires.  Valentina notes that they're small, and a voice explains that they're children's brains because they're the most pliable, "open to reconfiguration to serve the community's needs."  Ace and Valentina turn to find a corpse-like woman with long white hair in a similarly wired pod.  Is it the real Jain?  That would make sense, but, man, we took a turn here.

Also Read:  Dungeons & Dragons:  At the Spine of the World #1 (November 11), Star Wars:  Darth Vader #7 (November 11), Star Wars:  Jedi Fallen Order - Dark Temple #1-#5 (September 4 and 25, October 9, November 13, and December 4, 2019)